Repository Summary
| Description | [ICLR 2025 Spotlight] MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility |
| Checkout URI | https://github.com/metadriverse/metaurban.git |
| VCS Type | git |
| VCS Version | main |
| Last Updated | 2025-08-15 |
| Dev Status | UNKNOWN |
| Released | UNRELEASED |
| Contributing |
Help Wanted (-)
Good First Issues (-) Pull Requests to Review (-) |
Packages
| Name | Version |
|---|---|
| metaurban_example_bridge | 0.0.0 |
README

MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility
MetaUrban is a cutting-edge simulation platform designed for Embodied AI research in urban spaces. It offers:
- đ Infinite Urban Scene Generation: Create diverse, interactive city environments.
- đī¸ High-Quality Urban Objects: Includes real-world infrastructure and clutter.
- đ§ Rigged Human Models: SMPL-compatible models with diverse motions.
- đ¤ Urban Agents: Including delivery robots, cyclists, skateboarders, and more.
- đšī¸ Flexible User Interfaces: Compatible with mouse, keyboard, joystick, and racing wheel.
- đĨ Configurable Sensors: Supports RGB, depth, semantic map, and LiDAR.
- âī¸ Rigid-Body Physics: Realistic mechanics for agents and environments.
- đ OpenAI Gym Interface: Seamless integration for AI and reinforcement learning tasks.
- đ Framework Compatibility: Seamlessly integrates with Ray, Stable Baselines, Torch, Imitation, etc.
đ Check out MetaUrban Documentation to learn more!
Latest Updates
- [24/01/25] v0.1.0: The first official release of MetaUrban :wrench: [release notes]
Table of Contents
- MetaUrban
đ Citation
If you find MetaUrban helpful for your research, please cite the following BibTeX entry.
@article{wu2025metaurban,
title={MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility},
author={Wu, Wayne and He, Honglin and He, Jack and Wang, Yiran and Duan, Chenda and Liu, Zhizheng and Li, Quanyi and Zhou, Bolei},
journal={ICLR},
year={2025}
}
đ Quick Start
Hardware Recommendations
To ensure the best experience with MetaUrban, please review the following hardware guidelines:
-
Tested Platforms:
- Linux: Supported and Recommended (preferably Ubuntu).
- Windows: Works with WSL2.
- MacOS: Supported.
-
Recommended Hardware:
- GPU: Nvidia GPU with at least 8GB RAM and 3GB VRAM.
- Storage: Minimum of 10GB free space.
File truncated at 100 lines see the full file
CONTRIBUTING
Repository Summary
| Description | [ICLR 2025 Spotlight] MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility |
| Checkout URI | https://github.com/metadriverse/metaurban.git |
| VCS Type | git |
| VCS Version | main |
| Last Updated | 2025-08-15 |
| Dev Status | UNKNOWN |
| Released | UNRELEASED |
| Contributing |
Help Wanted (-)
Good First Issues (-) Pull Requests to Review (-) |
Packages
| Name | Version |
|---|---|
| metaurban_example_bridge | 0.0.0 |
README

MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility
MetaUrban is a cutting-edge simulation platform designed for Embodied AI research in urban spaces. It offers:
- đ Infinite Urban Scene Generation: Create diverse, interactive city environments.
- đī¸ High-Quality Urban Objects: Includes real-world infrastructure and clutter.
- đ§ Rigged Human Models: SMPL-compatible models with diverse motions.
- đ¤ Urban Agents: Including delivery robots, cyclists, skateboarders, and more.
- đšī¸ Flexible User Interfaces: Compatible with mouse, keyboard, joystick, and racing wheel.
- đĨ Configurable Sensors: Supports RGB, depth, semantic map, and LiDAR.
- âī¸ Rigid-Body Physics: Realistic mechanics for agents and environments.
- đ OpenAI Gym Interface: Seamless integration for AI and reinforcement learning tasks.
- đ Framework Compatibility: Seamlessly integrates with Ray, Stable Baselines, Torch, Imitation, etc.
đ Check out MetaUrban Documentation to learn more!
Latest Updates
- [24/01/25] v0.1.0: The first official release of MetaUrban :wrench: [release notes]
Table of Contents
- MetaUrban
đ Citation
If you find MetaUrban helpful for your research, please cite the following BibTeX entry.
@article{wu2025metaurban,
title={MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility},
author={Wu, Wayne and He, Honglin and He, Jack and Wang, Yiran and Duan, Chenda and Liu, Zhizheng and Li, Quanyi and Zhou, Bolei},
journal={ICLR},
year={2025}
}
đ Quick Start
Hardware Recommendations
To ensure the best experience with MetaUrban, please review the following hardware guidelines:
-
Tested Platforms:
- Linux: Supported and Recommended (preferably Ubuntu).
- Windows: Works with WSL2.
- MacOS: Supported.
-
Recommended Hardware:
- GPU: Nvidia GPU with at least 8GB RAM and 3GB VRAM.
- Storage: Minimum of 10GB free space.
File truncated at 100 lines see the full file
CONTRIBUTING
Repository Summary
| Description | [ICLR 2025 Spotlight] MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility |
| Checkout URI | https://github.com/metadriverse/metaurban.git |
| VCS Type | git |
| VCS Version | main |
| Last Updated | 2025-08-15 |
| Dev Status | UNKNOWN |
| Released | UNRELEASED |
| Contributing |
Help Wanted (-)
Good First Issues (-) Pull Requests to Review (-) |
Packages
| Name | Version |
|---|---|
| metaurban_example_bridge | 0.0.0 |
README

MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility
MetaUrban is a cutting-edge simulation platform designed for Embodied AI research in urban spaces. It offers:
- đ Infinite Urban Scene Generation: Create diverse, interactive city environments.
- đī¸ High-Quality Urban Objects: Includes real-world infrastructure and clutter.
- đ§ Rigged Human Models: SMPL-compatible models with diverse motions.
- đ¤ Urban Agents: Including delivery robots, cyclists, skateboarders, and more.
- đšī¸ Flexible User Interfaces: Compatible with mouse, keyboard, joystick, and racing wheel.
- đĨ Configurable Sensors: Supports RGB, depth, semantic map, and LiDAR.
- âī¸ Rigid-Body Physics: Realistic mechanics for agents and environments.
- đ OpenAI Gym Interface: Seamless integration for AI and reinforcement learning tasks.
- đ Framework Compatibility: Seamlessly integrates with Ray, Stable Baselines, Torch, Imitation, etc.
đ Check out MetaUrban Documentation to learn more!
Latest Updates
- [24/01/25] v0.1.0: The first official release of MetaUrban :wrench: [release notes]
Table of Contents
- MetaUrban
đ Citation
If you find MetaUrban helpful for your research, please cite the following BibTeX entry.
@article{wu2025metaurban,
title={MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility},
author={Wu, Wayne and He, Honglin and He, Jack and Wang, Yiran and Duan, Chenda and Liu, Zhizheng and Li, Quanyi and Zhou, Bolei},
journal={ICLR},
year={2025}
}
đ Quick Start
Hardware Recommendations
To ensure the best experience with MetaUrban, please review the following hardware guidelines:
-
Tested Platforms:
- Linux: Supported and Recommended (preferably Ubuntu).
- Windows: Works with WSL2.
- MacOS: Supported.
-
Recommended Hardware:
- GPU: Nvidia GPU with at least 8GB RAM and 3GB VRAM.
- Storage: Minimum of 10GB free space.
File truncated at 100 lines see the full file
CONTRIBUTING
Repository Summary
| Description | [ICLR 2025 Spotlight] MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility |
| Checkout URI | https://github.com/metadriverse/metaurban.git |
| VCS Type | git |
| VCS Version | main |
| Last Updated | 2025-08-15 |
| Dev Status | UNKNOWN |
| Released | UNRELEASED |
| Contributing |
Help Wanted (-)
Good First Issues (-) Pull Requests to Review (-) |
Packages
| Name | Version |
|---|---|
| metaurban_example_bridge | 0.0.0 |
README

MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility
MetaUrban is a cutting-edge simulation platform designed for Embodied AI research in urban spaces. It offers:
- đ Infinite Urban Scene Generation: Create diverse, interactive city environments.
- đī¸ High-Quality Urban Objects: Includes real-world infrastructure and clutter.
- đ§ Rigged Human Models: SMPL-compatible models with diverse motions.
- đ¤ Urban Agents: Including delivery robots, cyclists, skateboarders, and more.
- đšī¸ Flexible User Interfaces: Compatible with mouse, keyboard, joystick, and racing wheel.
- đĨ Configurable Sensors: Supports RGB, depth, semantic map, and LiDAR.
- âī¸ Rigid-Body Physics: Realistic mechanics for agents and environments.
- đ OpenAI Gym Interface: Seamless integration for AI and reinforcement learning tasks.
- đ Framework Compatibility: Seamlessly integrates with Ray, Stable Baselines, Torch, Imitation, etc.
đ Check out MetaUrban Documentation to learn more!
Latest Updates
- [24/01/25] v0.1.0: The first official release of MetaUrban :wrench: [release notes]
Table of Contents
- MetaUrban
đ Citation
If you find MetaUrban helpful for your research, please cite the following BibTeX entry.
@article{wu2025metaurban,
title={MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility},
author={Wu, Wayne and He, Honglin and He, Jack and Wang, Yiran and Duan, Chenda and Liu, Zhizheng and Li, Quanyi and Zhou, Bolei},
journal={ICLR},
year={2025}
}
đ Quick Start
Hardware Recommendations
To ensure the best experience with MetaUrban, please review the following hardware guidelines:
-
Tested Platforms:
- Linux: Supported and Recommended (preferably Ubuntu).
- Windows: Works with WSL2.
- MacOS: Supported.
-
Recommended Hardware:
- GPU: Nvidia GPU with at least 8GB RAM and 3GB VRAM.
- Storage: Minimum of 10GB free space.
File truncated at 100 lines see the full file
CONTRIBUTING
Repository Summary
| Description | [ICLR 2025 Spotlight] MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility |
| Checkout URI | https://github.com/metadriverse/metaurban.git |
| VCS Type | git |
| VCS Version | main |
| Last Updated | 2025-08-15 |
| Dev Status | UNKNOWN |
| Released | UNRELEASED |
| Contributing |
Help Wanted (-)
Good First Issues (-) Pull Requests to Review (-) |
Packages
| Name | Version |
|---|---|
| metaurban_example_bridge | 0.0.0 |
README

MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility
MetaUrban is a cutting-edge simulation platform designed for Embodied AI research in urban spaces. It offers:
- đ Infinite Urban Scene Generation: Create diverse, interactive city environments.
- đī¸ High-Quality Urban Objects: Includes real-world infrastructure and clutter.
- đ§ Rigged Human Models: SMPL-compatible models with diverse motions.
- đ¤ Urban Agents: Including delivery robots, cyclists, skateboarders, and more.
- đšī¸ Flexible User Interfaces: Compatible with mouse, keyboard, joystick, and racing wheel.
- đĨ Configurable Sensors: Supports RGB, depth, semantic map, and LiDAR.
- âī¸ Rigid-Body Physics: Realistic mechanics for agents and environments.
- đ OpenAI Gym Interface: Seamless integration for AI and reinforcement learning tasks.
- đ Framework Compatibility: Seamlessly integrates with Ray, Stable Baselines, Torch, Imitation, etc.
đ Check out MetaUrban Documentation to learn more!
Latest Updates
- [24/01/25] v0.1.0: The first official release of MetaUrban :wrench: [release notes]
Table of Contents
- MetaUrban
đ Citation
If you find MetaUrban helpful for your research, please cite the following BibTeX entry.
@article{wu2025metaurban,
title={MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility},
author={Wu, Wayne and He, Honglin and He, Jack and Wang, Yiran and Duan, Chenda and Liu, Zhizheng and Li, Quanyi and Zhou, Bolei},
journal={ICLR},
year={2025}
}
đ Quick Start
Hardware Recommendations
To ensure the best experience with MetaUrban, please review the following hardware guidelines:
-
Tested Platforms:
- Linux: Supported and Recommended (preferably Ubuntu).
- Windows: Works with WSL2.
- MacOS: Supported.
-
Recommended Hardware:
- GPU: Nvidia GPU with at least 8GB RAM and 3GB VRAM.
- Storage: Minimum of 10GB free space.
File truncated at 100 lines see the full file
CONTRIBUTING
Repository Summary
| Description | [ICLR 2025 Spotlight] MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility |
| Checkout URI | https://github.com/metadriverse/metaurban.git |
| VCS Type | git |
| VCS Version | main |
| Last Updated | 2025-08-15 |
| Dev Status | UNKNOWN |
| Released | UNRELEASED |
| Contributing |
Help Wanted (-)
Good First Issues (-) Pull Requests to Review (-) |
Packages
| Name | Version |
|---|---|
| metaurban_example_bridge | 0.0.0 |
README

MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility
MetaUrban is a cutting-edge simulation platform designed for Embodied AI research in urban spaces. It offers:
- đ Infinite Urban Scene Generation: Create diverse, interactive city environments.
- đī¸ High-Quality Urban Objects: Includes real-world infrastructure and clutter.
- đ§ Rigged Human Models: SMPL-compatible models with diverse motions.
- đ¤ Urban Agents: Including delivery robots, cyclists, skateboarders, and more.
- đšī¸ Flexible User Interfaces: Compatible with mouse, keyboard, joystick, and racing wheel.
- đĨ Configurable Sensors: Supports RGB, depth, semantic map, and LiDAR.
- âī¸ Rigid-Body Physics: Realistic mechanics for agents and environments.
- đ OpenAI Gym Interface: Seamless integration for AI and reinforcement learning tasks.
- đ Framework Compatibility: Seamlessly integrates with Ray, Stable Baselines, Torch, Imitation, etc.
đ Check out MetaUrban Documentation to learn more!
Latest Updates
- [24/01/25] v0.1.0: The first official release of MetaUrban :wrench: [release notes]
Table of Contents
- MetaUrban
đ Citation
If you find MetaUrban helpful for your research, please cite the following BibTeX entry.
@article{wu2025metaurban,
title={MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility},
author={Wu, Wayne and He, Honglin and He, Jack and Wang, Yiran and Duan, Chenda and Liu, Zhizheng and Li, Quanyi and Zhou, Bolei},
journal={ICLR},
year={2025}
}
đ Quick Start
Hardware Recommendations
To ensure the best experience with MetaUrban, please review the following hardware guidelines:
-
Tested Platforms:
- Linux: Supported and Recommended (preferably Ubuntu).
- Windows: Works with WSL2.
- MacOS: Supported.
-
Recommended Hardware:
- GPU: Nvidia GPU with at least 8GB RAM and 3GB VRAM.
- Storage: Minimum of 10GB free space.
File truncated at 100 lines see the full file
CONTRIBUTING
Repository Summary
| Description | [ICLR 2025 Spotlight] MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility |
| Checkout URI | https://github.com/metadriverse/metaurban.git |
| VCS Type | git |
| VCS Version | main |
| Last Updated | 2025-08-15 |
| Dev Status | UNKNOWN |
| Released | UNRELEASED |
| Contributing |
Help Wanted (-)
Good First Issues (-) Pull Requests to Review (-) |
Packages
| Name | Version |
|---|---|
| metaurban_example_bridge | 0.0.0 |
README

MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility
MetaUrban is a cutting-edge simulation platform designed for Embodied AI research in urban spaces. It offers:
- đ Infinite Urban Scene Generation: Create diverse, interactive city environments.
- đī¸ High-Quality Urban Objects: Includes real-world infrastructure and clutter.
- đ§ Rigged Human Models: SMPL-compatible models with diverse motions.
- đ¤ Urban Agents: Including delivery robots, cyclists, skateboarders, and more.
- đšī¸ Flexible User Interfaces: Compatible with mouse, keyboard, joystick, and racing wheel.
- đĨ Configurable Sensors: Supports RGB, depth, semantic map, and LiDAR.
- âī¸ Rigid-Body Physics: Realistic mechanics for agents and environments.
- đ OpenAI Gym Interface: Seamless integration for AI and reinforcement learning tasks.
- đ Framework Compatibility: Seamlessly integrates with Ray, Stable Baselines, Torch, Imitation, etc.
đ Check out MetaUrban Documentation to learn more!
Latest Updates
- [24/01/25] v0.1.0: The first official release of MetaUrban :wrench: [release notes]
Table of Contents
- MetaUrban
đ Citation
If you find MetaUrban helpful for your research, please cite the following BibTeX entry.
@article{wu2025metaurban,
title={MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility},
author={Wu, Wayne and He, Honglin and He, Jack and Wang, Yiran and Duan, Chenda and Liu, Zhizheng and Li, Quanyi and Zhou, Bolei},
journal={ICLR},
year={2025}
}
đ Quick Start
Hardware Recommendations
To ensure the best experience with MetaUrban, please review the following hardware guidelines:
-
Tested Platforms:
- Linux: Supported and Recommended (preferably Ubuntu).
- Windows: Works with WSL2.
- MacOS: Supported.
-
Recommended Hardware:
- GPU: Nvidia GPU with at least 8GB RAM and 3GB VRAM.
- Storage: Minimum of 10GB free space.
File truncated at 100 lines see the full file
CONTRIBUTING
Repository Summary
| Description | [ICLR 2025 Spotlight] MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility |
| Checkout URI | https://github.com/metadriverse/metaurban.git |
| VCS Type | git |
| VCS Version | main |
| Last Updated | 2025-08-15 |
| Dev Status | UNKNOWN |
| Released | UNRELEASED |
| Contributing |
Help Wanted (-)
Good First Issues (-) Pull Requests to Review (-) |
Packages
| Name | Version |
|---|---|
| metaurban_example_bridge | 0.0.0 |
README

MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility
MetaUrban is a cutting-edge simulation platform designed for Embodied AI research in urban spaces. It offers:
- đ Infinite Urban Scene Generation: Create diverse, interactive city environments.
- đī¸ High-Quality Urban Objects: Includes real-world infrastructure and clutter.
- đ§ Rigged Human Models: SMPL-compatible models with diverse motions.
- đ¤ Urban Agents: Including delivery robots, cyclists, skateboarders, and more.
- đšī¸ Flexible User Interfaces: Compatible with mouse, keyboard, joystick, and racing wheel.
- đĨ Configurable Sensors: Supports RGB, depth, semantic map, and LiDAR.
- âī¸ Rigid-Body Physics: Realistic mechanics for agents and environments.
- đ OpenAI Gym Interface: Seamless integration for AI and reinforcement learning tasks.
- đ Framework Compatibility: Seamlessly integrates with Ray, Stable Baselines, Torch, Imitation, etc.
đ Check out MetaUrban Documentation to learn more!
Latest Updates
- [24/01/25] v0.1.0: The first official release of MetaUrban :wrench: [release notes]
Table of Contents
- MetaUrban
đ Citation
If you find MetaUrban helpful for your research, please cite the following BibTeX entry.
@article{wu2025metaurban,
title={MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility},
author={Wu, Wayne and He, Honglin and He, Jack and Wang, Yiran and Duan, Chenda and Liu, Zhizheng and Li, Quanyi and Zhou, Bolei},
journal={ICLR},
year={2025}
}
đ Quick Start
Hardware Recommendations
To ensure the best experience with MetaUrban, please review the following hardware guidelines:
-
Tested Platforms:
- Linux: Supported and Recommended (preferably Ubuntu).
- Windows: Works with WSL2.
- MacOS: Supported.
-
Recommended Hardware:
- GPU: Nvidia GPU with at least 8GB RAM and 3GB VRAM.
- Storage: Minimum of 10GB free space.
File truncated at 100 lines see the full file
CONTRIBUTING
Repository Summary
| Description | [ICLR 2025 Spotlight] MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility |
| Checkout URI | https://github.com/metadriverse/metaurban.git |
| VCS Type | git |
| VCS Version | main |
| Last Updated | 2025-08-15 |
| Dev Status | UNKNOWN |
| Released | UNRELEASED |
| Contributing |
Help Wanted (-)
Good First Issues (-) Pull Requests to Review (-) |
Packages
| Name | Version |
|---|---|
| metaurban_example_bridge | 0.0.0 |
README

MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility
MetaUrban is a cutting-edge simulation platform designed for Embodied AI research in urban spaces. It offers:
- đ Infinite Urban Scene Generation: Create diverse, interactive city environments.
- đī¸ High-Quality Urban Objects: Includes real-world infrastructure and clutter.
- đ§ Rigged Human Models: SMPL-compatible models with diverse motions.
- đ¤ Urban Agents: Including delivery robots, cyclists, skateboarders, and more.
- đšī¸ Flexible User Interfaces: Compatible with mouse, keyboard, joystick, and racing wheel.
- đĨ Configurable Sensors: Supports RGB, depth, semantic map, and LiDAR.
- âī¸ Rigid-Body Physics: Realistic mechanics for agents and environments.
- đ OpenAI Gym Interface: Seamless integration for AI and reinforcement learning tasks.
- đ Framework Compatibility: Seamlessly integrates with Ray, Stable Baselines, Torch, Imitation, etc.
đ Check out MetaUrban Documentation to learn more!
Latest Updates
- [24/01/25] v0.1.0: The first official release of MetaUrban :wrench: [release notes]
Table of Contents
- MetaUrban
đ Citation
If you find MetaUrban helpful for your research, please cite the following BibTeX entry.
@article{wu2025metaurban,
title={MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility},
author={Wu, Wayne and He, Honglin and He, Jack and Wang, Yiran and Duan, Chenda and Liu, Zhizheng and Li, Quanyi and Zhou, Bolei},
journal={ICLR},
year={2025}
}
đ Quick Start
Hardware Recommendations
To ensure the best experience with MetaUrban, please review the following hardware guidelines:
-
Tested Platforms:
- Linux: Supported and Recommended (preferably Ubuntu).
- Windows: Works with WSL2.
- MacOS: Supported.
-
Recommended Hardware:
- GPU: Nvidia GPU with at least 8GB RAM and 3GB VRAM.
- Storage: Minimum of 10GB free space.
File truncated at 100 lines see the full file